I’ve been using PaintCode (1 + 2) for years now and it is an amazing tool that keeps getting better with every update.
Updates come frequently and timely (in lockstep with Swift) and none has ever worsened the app - each update brings it more forward, at least for me.
Developer support and accessibility is as outstanding as the app itself.
If you draw “things” into your UI, are tired of generating and shipping x versions of backing images and look for the best possible approach to create adaptive layouts, then PaintCode is it. And of course if you keep things moving, bouncing, shrinking, pulsing, changeing form and color, following paths… animating - then Paintcode is even more invaluable.
You can tell I really like, endorse and wholeheartedly recommend it. Just great and it keeps getting better with each update.
I’ve noticed a complaint in the review section that PaintCode might be too expensive and should be made available between .99 Ct and 4.99. I personally have made back the small investment for PaintCode on my first day of using it and with the introduction of the iPhone6, 6+, the Apple Watch and the iPad Pro this 100 Euros I’ve paid (for each version) has turned out as “the bank that keeps on giving”.
Given that only professional developers would even be interested in PaintCode it’s even more baffling, especially they, or us, should know 0.99 ct trashy Apps are the root cause why we can’t have more nice things. If PixelCut would need to adapt to a more sustainable pricing model of maybe 5 USD / monthly for upcoming versions and an annual subscription I’d be on board.
I’m not writing this in defense of high pricing or to dismiss the in my opinion misguided but ever present desire that everything needs to be cheap. But one thing is for sure - the value of a tool is never to be measured by it’s price, but always and exclusively by it’s return.