PaintCode 2 App Reviews

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Call me silly.

But this is the most awesome app I’ve ever used. No kidding. The work you guys did here is simple fantastic! I want to tell everybody about it. GREAT JOB!

Easy to use and incredibly powerful

If you are developing apps, you need to buy this software. Extremely powerful drawing software that converts directly into code you use in your product. Has many, many options - I recommend going to their website and watch the 7 tutorial videos. It will give you a good idea of the power of the product. It allows a designer to work with a vector editing tool and then export their output right into Xcode where a developer can then very, very easily integrate the graphics in their code. And if you are the designer and the developer on this project, you’ll absolutely love this software. Highly, highly recommended. Paid full price and glad I did.

Error message bug and no undo for most actions

That’s all there is too it, it was buggy and it froze up warning “Are you sure you wan’t to move the origin.” Losing an hours work. Save regularly.

VERY useful, developer responds quickly

(I have been using this app for Objective-C XCode 6 development for iOS. I’ve not yet tried it for Swift.) This is a fabulous app for creating device independent graphics. I am reworking a large, old iOS 3 app for iOS 8. I am removing most of my bitmap images and replacing them with dynamically rendered images, many of which are quite complicated and can be warped and shaped according to the enclosing view. I find the ability to import SVG files to generate shapes VERY useful. I use other apps to generate complex images, save as SVG, import this into PaintCode, and then apply constraints to regions so that the resulting images reshape appropriately when resized. This works great for autolayout, where most of my views are now completely dynamically resized to the constraints I set. One unusual example of this: I used a music notation program to create a music staff, saved this as an SVG, imported this into PaintCode, converted all elements into Bezier, applied resize constraints to various sections, and I now have a resizable staff that I can use anywhere in the app. The generated code is very clean and easy to read, but you don’t need to read or see it. The generated objects are nicely encapsulated and can be called easily from your code. Color can also be used as parameters in your calls, making it easy to add app or user control over color schemes. The resulting graphics are eye-popping on retina — the graphics resize to whatever orientation I have, and there are no bitmap resizing artifacts due to the fact that everything I do with PaintCode is vector based. Online video tutorials are excellent and give you the basics of most of what you need. A few features I’ve desired are easy to work around with a little extra code — this is easy to do since the generated code is visible and easy to understand. The app has never crashed on me. I have hit a few minor bugs in some behavior in the app regarding variables, but the app is flexible enough that I was able to work around them and attain the same desired behavior. Developer has responded quickly to each of my questions and bug reports, and he has pointed out features that I missed. Rarely do I gush about an app so much, but this is a unique app that does its job very well. Highly recommended.

Wow, who would have thought!

I purchased PaintCode and felt like I was taking a risk with another piece of software. Who would have thought that PaintCode would completley change the way my company & I design & develop our apps. A beautifuly designed piece of software that just does the job! Keep doing what you’re doing.

very well written app

This app is great - and continues to get better. You can ease into it by just generating some code and doing a quick copy/paste, or go further and really integrate into your workflow. Either way, I’ve found this tool to be pretty close to indispensible at this point. I’ve stopped using any raster graphics in my apps, unless they’re actual photos. Highly recommended.

Just buy it

If you’re a developer for iOS or OSX, stop reading about it and just buy it. No more fussing with a multitude of image resolutions. SVG import is nearly flawless. Setting up default layer animations using the parameters was a bit tricky, but in the end work very well.

Amazing

I recently picked up paint code 2 (had paint code 1 forever, used it once and was like meh) after watching the amazing tutorials. It has lived up to what I saw in the tutorials. I’ve created custom controls in a fraction of the time from what I used to spend on them writing code, testing, tweaking, repeat… awesome. For my employer I created an app using paint code that allows them to customize the entire color scheme of app, icons, background colors, etc in a back end web page that the app talks to via a web service. Could have been done without paint code, but the hours shaved off by paint code doing so much of the heavy lifting allowed me to squeeze it in between projects. I’m thouroughly impressed with it and am going to drive my development team and design team to get it and learn it.

Essential

This app is absolutely essential for iOS developers. Saves you so much time and headache - you won’t regret the purchase.

A must have for iOS developers

What an amazing app! Worth. Every. Penny. I’d like to point out that there is amazing documentation online (not just videos). It is a little vague for a newcomer to find, and maybe the developers could find a way to advertise it more. Regardless, this tool has become indispensable in my development workflow. With the change to iPhone 6/6+, it was so painless. With IBDesignables, it gets even better.

Must have development tool for iOS.

If you want to build anything visually compelling on iOS, you seriously must have this app. I see that there are two really significant advantages for anyone who codes on the platform: - It is a very clean, easy to use vector-based design tool. This is great way to mock-up designs quickly once you build some basic primitives (symbols). It is possible for even non-artists to get a good feel for what they’re creating. - It is the only way to code any truly complex Quartz-based designs. Sure you can sort of hack together some simple Beziers or other forms, but forget about keeping them updated. I’ve spent a number of years trying to do that and it simply isn’t possible without a tool like this. The bottom line is that the competition to create engaging interfaces is fierce and you need every workflow optimization you can get your hands on. Visit the site and watch the tutorials if you’re not convinced. It is amazing that Apple doesn’t provide something like this.

Fabulous!!

I was hesitant to buy at first because of the hefty price tag, but I bought it and it was worth every cent. It generates HUNDEREDS of lines of code that you would have to type yourself. You could never make such beautiful shape, buttons etc. without this app. This is an essential tool for developers.

A bargain at twice the price!!

I can’t say enough good things about this product. It is so easy to use, with great tutorial videos on their website that get you up and running in no time. It has allowed me to create very complex shapes with almost no effort using the bezier tool which in turn has really added some polish to my upcoming game. Thanks for your work on this!! I can’t wait to see what comes next.

Works as advertised

Works as advertised. There is a learning curve - take some time to watch some of the videos they have. I hesitated to buy this for a long time but it was worth it.

It’s changing the way we work.

Forget about code for a second. After this latest update, PaintCode is the best tool for UI design, period. It’s the first usable design tool that is natively responsive—you can easily define and test how your design will look when it’s resized. And its color swatches, symbols and 1:1 pixel view beat anything out there. So the fact that it also generates production-quality Swift, Objective C or C# is like a dream come true. I’ve been using PaintCode for about a year to translate files from other designers into code, but with this update, we finally have visual designers working directly in PaintCode. Someone who has no code experience can tweak an icon, hit Command-R in PaintCode, Command-R in XCode, and see their changes in the app. It’s so much faster—and so much more direct—that it’s changing the way we work.

Needs a few more features

Paint Code is alright. It’s really good for making basic, static icons. The support is great though, so I hope these features are added soon. Bugs: - If you use a variable to contorl the x/y of a path then you cannot make the paths resize which makes it impossiple to export in 2x and 3x modes unless you redo the icon scaled up. - If you have a group of paths then you cannot use a variable which cuases dynamic height between the paths - Cannot use a variable to change a group hieight or width Also, making an animation is really cool in paint code, although its not very easy to actually use that animation in your code if you just want to run it as a animation. So if you want to make basic icons then it is good, but for anything a bit advnaced then it is just a pain to use and you will ultimatly need to program it yourself.

Been waiting for something like this forever

I develop Stocks Live app and I had a hard time migrating to iPad and iPhone 6 etc… just because I have pixel perfect graphics. It was a nightmare to even think of going to iPad and iPhone 6 plus, but not anymore with PaintCode 2. Now I can make my UI elements resize appropriatly using the vector graphics tools (I used to work at Adobe Illustrator developing svg btw, so I know a bit about vector graphics). You can’t get everything perfect with vectors, but if you combine both bitmaps and vector you can get pixel perfect UI. Highly recommended. Support is awesome too. Cheers….

Works Very Well for OS X Apps

I was able to make my OS X app’s graphics for icons, toolbar buttons, and outline view items using this tool. Due to my own misunderstanding I had some early frustrations that made me think PaintCodes generated scaling-graphic functions werent working well, but the kind folks at PixelCut’s support desk helped me understand exactly what I was doing wrong, and now the graphics look splendid!

State-of-the-art vector-based UIs

When developing the user interface for an app, PaintCode strikes a sweet spot for a vector artist who wants to generate precise, beautifully organized drawing code. As a long time user of vector editors like Adobe Illustrator, Inkscape, & Sketch, this app is a game-changer with it’s direct-to-code approach. No more 1x 2x 3x asset generation.

Visual design for iOS & OSX just jumped two decades, into the present.

I didn’t realize what my life was missing. I have conflicted feelings telling others how great this app is. It’s the new Ace up my sleeve.

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